Case Studies
in Integrating the Interactive Whiteboard into the Secondary School Mathematics
Classroom
Roger Duke
rduke@itee.uq.edu.au
Janelle Pollard
janellep@itee.uq.edu.au
ITEE
University of Queensland
Australia
Abstract
Interactive whiteboards extended the general interactive nature
of data projectors. With this merger has come several significant
software design issues. Software can be used to demonstrate concepts,
to enable complex calculations and even to teach techniques, but
the technology with the right software can enable the teacher to
do much more than this. Mathematics educational software can both
guide secondary school students to a deeper understanding of mathematical
structure, and enable students to move away from the "tools and
techniques" view of mathematics and start developing mathematical
thinking. The computer becomes an experimental instrument whereby
ideas can be explored and relationships discovered. For such goals
to be fully realised, the teacher and software engineer need to
work together in an agile partnership. In this paper we discuss
the nature of this partnership and illustrate through actual case
studies how the interactive whiteboard can be personalised for the
individual teacher so that it becomes an integral part of the teacher's
lesson plan. By developing generic software that can be readily
personalised for the individual teacher we can greatly increase
the take-up of the technology and ensure it is fully and successfully
integrated into the mathematics classroom. As the case studies demonstrate,
the outcome is an integrated package that can dramatically improve
the students' take-up of mathematical concepts and structures and
greatly assist the students' ability to think mathematically.
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