The Utility of Dynamic 
            Manipulation for Learning Mathematics in the Data-Rich Environment 
            of Fathom Dynamic Data Software
            William 
            Finzer bfinzer@keypress.com KCP 
            Technologies U.S.A.
            
            Abstract
            This paper explores the evolution of dynamic manipulation 
            affordances as they emerged during the design, development, and 
            deployment of Fathom, a computer learning environment for 
            mathematics and statistics widely used in the United States at the 
            secondary school and college levels. Dynamic manipulation is 
            direct; you click and drag a data point in a scatter plot to 
            change the coordinates of that point. Dynamic manipulation is 
            continuous; while you are dragging a data point, everything 
            that depends on the point¡¦s coordinates is updating. Dynamic 
            manipulation environments are immersive; you are involved 
            with the data and its representations, playing with and surrounded 
            by it, with minimal intrusion from the technology. 
             In a data environment different kinds of dynamic manipulation 
            takes place. Dragging data typically has as its purpose the 
            determination of the effect that changing the data has on 
            derivatives of the data such as graphical representations and 
            computed quantities. Manipulation of parameters to a model may be 
            for the purpose of making the model better fit the data or to 
            explore the full family of models described by the parameter. 
            Finally, dynamic manipulation of display objects such as real number 
            axes serves to change aspects of the display to better suit the 
            investigation in progress; e.g. to zoom in on a particular range of 
            data to better see its structure or fit to a model 
             How does dynamic manipulation affect learning of mathematics? 
            Conjectures drawn from observations of teachers and from software 
            design trials are made and justified. Where possible, proposals for 
            research are described.   |