A Study 
        on Effective Use of Computer As A Tool in Mathematics Classroom - Guidelines 
        for Teachers to Design Lesson -
      
        HIROKO MATSUGANO 
        Tokyo University of Science 
        Japan
         
       
      Abstract
       
        In Japan, with the progress of diffusion of personal computers to elementary 
        and secondary schools, and with the spread of the personal computers to 
        each home, computer skills of teachers and of students have improved in 
        recent years. And the use of computers in classroom became ordinary situation. 
        In these situation, students' attitude toward computers have drastically 
        changed.  
         
        In this study, computers in mathematics classroom is viewed as ordinary 
        a "Tool" or artifact, and examine conditions for effective use of software. 
        "Tool" means a cognitive artifact that mediates cognition between human 
        and mathematical world. Our study based on the theory of D.A.Norman. In 
        his cognitive theory of learning and tool, he distinguished recognition 
        into experimental cognition and reflective cognition. This distinction 
        provides us an framework to design effective use of software in classroom. 
        Also, he categorized three types of learning: accretion, tuning and restructuring. 
        These types of learning provides clear view to design student's learning 
        with "Tool". In addition, it is important to consider the technology to 
        be as a "Tool" from both the viewpoints of each subject and of the informational 
        education.  
         
        In our case, we examined the uses of Cabri Geometry II Plus and Cabri 
        3D which in high school mathematics classes. We analyzed mathematics classes 
        and matters according to two types of cognition and three types of learning 
        which are mentioned above. We noticed several factors for effective use 
        of computer as a "Tool" and propose some guidelines to design effective 
        use of computer in mathematics class.  
         
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